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  • Virtual Reality (VR) and Augmented Reality (AR) are increasingly playing a crucial role in lifelong learning within healthcare. They provide realistic, interactive experiences for medical students and healthcare providers. With VR and AR, students can practice procedures, make diagnoses and simulate scenarios without putting real patients at risk. This increases the effectiveness of training and improves patient care.

    The various modules within this e-learning package will teach you how to create your own low-level virtual environments with a high level of immersiveness. We will discuss the different steps such as didactic choice and how to use hardware and software to create a usable application.

    CV Joachim Gregoor


    Objectives of the course:

    1. Can understand the concept of 360-degree video and its applications.
    2. Can capture, edit, and enhance 360-degree video content.
    3. Can use virtual reality (VR) and augmented reality (AR) hardware devices.
    4. Can Understand their features, limitations, and use cases.
    5. Can create interactive learning experiences using ThingLink.
    6. Can incorporate images, videos, and 360-degree images into ThingLink.
    7. Can use Fectar as a platform for creating augmented reality experiences.
    8. Can use Fectar  with other e-learning tools and platforms.
    9. Can create step-by-step instructions and guides using MS-Guides.
    10. Can Follow a structured process for creating VR and AR conten

  • Module 1: What does mixed reality in healthcare mean?

    • OBJECTIVES

        • What is the difference between XR, VR, AR and MX?
        • What are examples of the different concepts?
        • What are the advantages of using XR in learning within healthcare?
        • What are the disadvantages of using XR in learning within healthcare?
        • What do you need to use XR within healthcare?
        • What hardware do you need to use XR within healthcare?
        • What hardware and software do you need to produce your own XR?
    • CONTENT

  • Module 2: Step by step guide

    • OBJECTIVES


        • What didactic forms can you use when creating your own virtual environment or augmented reality environment?
        • What hardware and software can you combine to create your own virtual environment or augmented reality environment
    • CONTENT

  • Module 3: 360° Video

    • OBJECTIVES

        • What is a 360° video?
        • What do you need to make a 360° video?
        • What types of cameras exist?
        • In what ways can you publish a 360° video?
        • On what devices can you play a 360° video?
        • What is the problem with 360° video when using AR and MR?
    • CONTENT

  • Module 4: Use of Thinglink.com

    • OBJECTIVES

        • What is the advantage of using ThingLink to use virtual reality?
        • What are the steps on creating your own virtual environment through 360° video?
        • How can you play your virtual environment on VR glasses?

    • CONTENT

  • Module 5: How can scan your own 3D-Models?

    • OBJECTIVES

        • What is a 3D model?
        • In what way can you produce your own 3D model?
        • How can you use a Lidar scanner to produce a 3D model?
    • CONTENT

  • Module 6: How can you use fectar to create your own augmented reality environment?

    • OBJECTIVES

        • What is the advantage of using Fectar to use augmented reality?
        • What are the steps on creating your own augmented environment using your own 3D object?
        • How to publish your virtual environment on VR/MR glasses?
        • How can you use fectar.com to create your own augmented reality environment?
    • CONTENT

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