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Virtual Reality (VR) and Augmented Reality (AR) are increasingly playing a crucial role in lifelong learning within healthcare. They provide realistic, interactive experiences for medical students and healthcare providers. With VR and AR, students can practice procedures, make diagnoses and simulate scenarios without putting real patients at risk. This increases the effectiveness of training and improves patient care.
The various modules within this e-learning package will teach you how to create your own low-level virtual environments with a high level of immersiveness. We will discuss the different steps such as didactic choice and how to use hardware and software to create a usable application.
CV Joachim Gregoor
Objectives of the course:
- Can understand the concept of 360-degree video and its applications.
- Can capture, edit, and enhance 360-degree video content.
- Can use virtual reality (VR) and augmented reality (AR) hardware devices.
- Can Understand their features, limitations, and use cases.
- Can create interactive learning experiences using ThingLink.
- Can incorporate images, videos, and 360-degree images into ThingLink.
- Can use Fectar as a platform for creating augmented reality experiences.
- Can use Fectar with other e-learning tools and platforms.
- Can create step-by-step instructions and guides using MS-Guides.
- Can Follow a structured process for creating VR and AR conten
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